This graduation project chronicles the process of designing a serene and soothing hybrid-casual puzzle game, from its initial conception to its soft launch. The project meticulously documents the journey of transforming an idea into a fully functional game, encompassing ideation, concept refinement, prototyping, and development.
The project commenced with the exploration of various ideas and concepts for a calm and relaxing puzzle game. Through iterative design processes, the chosen concept underwent refinement, focusing on developing the core loop, game mechanics, and visual aesthetics. The objective was to create an immersive and tranquil experience, incorporating elements such as soothing colors, gentle animations, and serene audio.
Once the concept solidified, the project transitioned to the prototyping stage, where multiple iterations were created to test and refine gameplay. Usability testing allowed for valuable feedback from potential players, resulting in adjustments to the game design.
During the soft launch phase, the game was released to a limited audience for testing and feedback. Player engagement, retention, and feedback were collected through analytics tools and user surveys. The findings were meticulously analyzed to identify areas of improvement and enhance the overall game experience.
The project culminated in the creation of a fully developed calm and relaxing hybrid-casual puzzle game, accompanied by valuable insights gained throughout the design journey. By sharing practical knowledge and experiences, the project contributes to the field of game design specifically in the creation of calm and relaxing games. The project concludes with reflections on the design journey, lessons learned, and the future prospects of the game.