The project explores the development of a Student-Centric Manipulative Design Framework, aimed at enhancing the educational experience by focusing on student needs, engagement, and comprehension. By integrating hands-on learning tools, the framework creates a dynamic environment tailored to individual learning styles, in alignment with the National Education Policy (NEP). The process begins with research into student preferences and challenges, and examines gamification and learning principles across subjects. The design incorporates personalized learning elements and collaborates with experts to create subject-specific games and toy-based activities. The project emphasizes inclusivity, cultural diversity, and positive educational outcomes, ensuring that the final designs are both effective and accessible. Through rigorous testing and validation, the frameworkâs impact on learning experiences is assessed, leading to the finalization of prototypes and documentation that inform future educational practices.