This project seeks to design sets of features for a free-to-play time management cooking simulation game, with the main goal of understanding the needs of the game and the players, which improves the metric of player retention, engagement, and monetization. This involves a deep understanding of this game by deconstructing it. Gaming market trends research, player behavior study, understanding what factors are driving the players to play any casual game and which one of them demotivates them to leave the game and switch to a new one. The project targets researching the user and understanding the current trending market practice and, with that, coming up with a solution that is achievable in limited time and resources.
Feature Design, Game design, Level Design, Mobile Game, Visual Design