The project addresses the current climate crisis and the sudden change in consumption pattern. It studies and analyzes the behavior and attitudes of Indian urban families in how they consume products. An experimental research was conducted to gain data and understand the flow of purchase - the use and disposal of a product at the household level. After immense secondary and primary study, four factors affecting this sudden consumption change were identified and worked upon. Ideation and conceptualisation was done with a participatory workshop with children of 12+ age group. The concepts were refined after the feedback and rethinking about the context.
ECO Kit is a set of two strategy based board games. It allows kids between age 12+ to get to know sustainable and environment friendly alternatives of services and products. These two board games also introduce them to new alternatives, but also teaches them aspects like finance, technology and manufacturing.
Conscious Consumerism, Design for Sustainability, Educational Game Design, Product Design, User Research