Reading is the process of taking in the sense or meaning of letters, symbols, etc., especially by sight or touch. These letters and symbols are present in the form of texts printed as various forms of books. Reading is an important skill to understand and interpret the world around us easily.
With the advancement of technology and the media, the digital age has seen a dearth in young individuals picking a book and reading through it as they are more into digital gadgets and addictive content.
Thus, this project aims at making screen time worthwhile and meaningful, by creating a gamified experience for children, encouraging them to read books and texts for leisure while gaining a reasonable amount of knowledge and also improving their reading skills.
Books, Comprehension, E-learning, Reading, Skill Enhancement