Knowledge-based industries such as education continue to confront the most significant disruptions and also to find the greatest opportunities for recombination. In keeping with that trend, the next decade promises to bring extensive recombination to education - digital medium for educating human at an age as early as possible , thus there is a greater need for understanding the user ( children age 2 to 6 yrs) more than any other time in human history. Moreover, research in social science concerning society and human behaviours is relatively new and underexplored. We have very little understanding and information on the social emotional health of the kids who grow up to become drivers of the society, specially in India where the cultural diversity and family insecurity limits such endeavours, also we live in a world where needs of the child are guided by the assumptions of adults. Where products for children are designed for satisfying the expectations of the parents, rather than instilling curiosity in the absorbent mind. To inform such practices or to shape learnings within the early childhood landscapes we need to have a better understanding of their psychology. The project began with foundational research along with playtesting Disney’s BYJU’s early learn app for kids age group 2+ to 5 years. The project's intention was to understand kid’s ecosystem within metro cities, discovering the challenges which a modern family faces during their child’s early growth and identify gaps that early learn app can fill. While researching, amidst finding answers to the above questions it was realised that one cannot directly indulge with kids in order to find these answers and that we rather understand the opinions of the various stakeholders involved in a child’s life. There is a huge research gap and conflict between these stakeholders.
COMIC, Design for intuition, Early Childhood, Learning Designer, Research