Digital Game Design>Sathe Sumit Devanand
Student Name: Sathe Sumit Devanand
Guide: Dr. Bibhudutta Baral, Co-Guide: Mr. Anoop Saxena
Concept Art for Production
Concept art is often mistakenly referred to as art created using the same principles as when creating 2D art assets or illustrations, despite concept art at its core, based on design. This project aimed to define common design methods used by modern game industry professionals to create concept art. Common methods of concept development were established and then supported through their practical implementation in the production of concept art. The content is based on the insight of interviewed concept artists, articles from leading publications, insights from video tutorials and the author’s own experience. The answers were subject to parallel analysis, and as a result, the author identified major concept art creation methods. The main issues discussed were the role of storytelling in the process, reference use, research, and photobashing. It discusses how a game project’s subject matter and art style reflect the type of methods used when creating concept art. The final product was a concept art portfolio consisting of distinct environment pieces, character designs, and sketches made during the development. The project provides two concept art creation tools- the Median Approach and the Outlying Approach. These two approaches were designed to make concept art creation easier to learn, teach, and implement. The final product and accumulated research provide valuable knowledge on the profession of a concept artist and the elements and peculiarities that define them.
Keywords: concept art, game design, photobashing, visual design, visual development
Student Name: Sathe Sumit Devanand
Programme: M.Des.
Guide: Dr. Bibhudutta Baral, Co-Guide: Mr. Anoop Saxena