This project aimed to make game platforms fun, help the users to understand fantasy cricket and broaden their knowledge about other fantasy games. After research and study, the student realised that providing educational content won’t suffice. Efforts need to be taken to change the behaviour of the users who want to enjoy this sport and earn money. The idea was to transform the whole process of aspirant fantasy games enthusiasts into fantasy games experts who could make informed decisions to enhance their gaming experience. It was done by introducing new features and by making a few gamification interventions.
Keywords: fantasy cricket, fantasy sports, gamification, real cash games, sports