This project aimed at developing a game from scratch from its initial stage to a deliverable product. The design process used to design the game was by rapidly updating GDD (Game Design Document) by brainstorming, getting feedback, pitching, and researching what people look for in a game, and as a designer what the student should deliver. The analysis was done by searching the web, and design validation came after the paper prototype. Paper prototype helped in refining the gameplay, but it became a task for the student to make that experience into a playable product.
Keywords: fun, pixel art, rogue-like, run and gun games, top-down shooter
Student Name: Chavda Karm Bipinchandra
Guide: Dr. Bibhudutta Baral, Co-Guide: Mr. Chakradhar Saswade