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USING GAMIFICATION TO ENHANCE ENGLISH LANGUAGE SPEAKING SKILLS AMONG STUDENTS

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M.Des.

Mr. Austin Davis

Think and Learn Pvt. Ltd. (BYJU's)

Sysnopsis

Fluency in conversation and spoken English may not always align with academic excellence in English. However, this particular project focuses on enhancing the English speaking and pronunciation skills of young learners. The goal is to develop gamified experiences that directly or indirectly target the improvement of users' English-speaking abilities. The project brief emphasizes the need for a variety of solutions to address the same problem.

The aim is to create engaging and interactive activities that encourage users to practice and improve their English speaking skills. These gamified experiences should provide a supportive environment for young learners to develop their pronunciation, fluency, and overall confidence in conversation. The solutions involve speech recognition technology for accurate pronunciation feedback, interactive dialogue scenarios for practicing real-life conversations, storytelling activities to enhance fluency, and vocabulary-building games that encourage speaking.

The project requires a range of creative approaches to cater to the diverse learning needs and preferences of young learners. By offering a variety of solutions, the app can provide an engaging and comprehensive language learning experience, empowering users to become more proficient and confident in their English-speaking abilities.

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