M.Des.
Profile

Casual Games Design Guide for Dummies

  • Game Design
  • Casual Games
  • Narrative Design
  • Beginner Friendly
  • System Design
MEETA BHUSHAN
Mr. Shekhar Bhattacharjee
Casual Games Design Guide for Dummies is a beginner-friendly, hands-on graduation project that explores how meaningful and emotionally engaging casual games are designed beneath their simple appearance. Aimed at aspiring designers, the project unpacks the relationship between gameplay systems, player psychology, narrative, and emotional design in contemporary casual and mobile games. The outcome includes a structured, narrative-driven design guide and a 2D game prototype that translates theory into practice. Rooted in player empathy and accessibility, the project focuses on creating joyful, personal experiences, especially for underrepresented audiences such as women, young adults, and non-traditional gamers. Through research, interviews, market analysis, and iterative testing, the guide documents the full game design pipeline—from core loops and systems to UI/UX, storytelling, emotional arcs, and visual language. Rather than trend-chasing, the project emphasizes thoughtful design, advocating for small, well-crafted games that are easy to play, emotionally resonant, and designed with care.
MEETA BHUSHAN
MEETA BHUSHAN
MEETA BHUSHAN
MEETA BHUSHAN
Profile
MEETA BHUSHAN
M.Des.
Mr. Shekhar Bhattacharjee
Casual Games Design Guide for Dummies
Casual Games Design Guide for Dummies is a beginner-friendly, hands-on graduation project that explores how meaningful and emotionally engaging casual games are designed beneath their simple appearance. Aimed at aspiring designers, the project unpacks the relationship between gameplay systems, player psychology, narrative, and emotional design in contemporary casual and mobile games. The outcome includes a structured, narrative-driven design guide and a 2D game prototype that translates theory into practice. Rooted in player empathy and accessibility, the project focuses on creating joyful, personal experiences, especially for underrepresented audiences such as women, young adults, and non-traditional gamers. Through research, interviews, market analysis, and iterative testing, the guide documents the full game design pipeline—from core loops and systems to UI/UX, storytelling, emotional arcs, and visual language. Rather than trend-chasing, the project emphasizes thoughtful design, advocating for small, well-crafted games that are easy to play, emotionally resonant, and designed with care.
MEETA BHUSHAN
MEETA BHUSHAN
MEETA BHUSHAN
MEETA BHUSHAN